![]() he could potentially charge even farmers for their growth of apples/crop, not the selling but the growth of them. in these instances, the creator is not entitled to the work of others, as the patent simply steals the work of others instead of making someone got their just rewards.įor instance, imagine if someone had a patent on some chemical common in food, even natural, like sugar(like the first discoverer was able to patent it or something). if say a Queue object was patented, any system that used a Queue would have to pay it's owner. You can't patent a specific way to program as there are a finite ways one can program the same thing. This basically has it's root in programming, which is what i am skilled in. a single person can not own an idea, so it is impossible to have stolen it from him. when you do that, it creates a corrupt system that monopolizes anything useful keeping it from progressing.Īs such, it is more ethical to let game developers create games around these systems that people think are copies/stealing. You can CopyRight a specific Engine but not the whole car(as the engine alone is useless). You can't Patent an object or idea such as gasoline or a automobile. for instance i could make a video game called Walmart if it had absolutely nothing to do with the store.Īlso, my point was it's completely Ethical and that there is a clear line between this and normal patenting. I'll kill two birds with one stone, first of all, you don't copy right words, you can only press claims agaisnt titles that are in the same general industry to avoid brand confusion. Originally posted by Noesanity:pandemic 2 can't be patented either, due to the fact that it was stolen in both name and concept from Pandemic the board game. If anything, it was stolen by the board game. In addition, the Pandemic board game was published in 2008, the same year that the flash game sequel Pandemic 2 was released, so it doesn't appear that the name was stolen either. I'd say that those are pretty significant conceptual differences. They have zero control over the disease itself, and have a completely different set of abilities and motivations. ![]() The concept of the Pandemic board game is to prevent the spread of plague. Litigation is a drain on creatives, and the system is slow and imperfect, but without it, there is less incentive for larger innovation in favor of smaller, "safer" ideas. There are many arguments against patenting, but ultimately it helps to ensure that the creator of a successful idea is justly rewarded. It was never confirmed that Vanilla Ice (see: 1:48) ever paid a dime to the members of Queen (lol Zep). I think you are absolutely right that it wasn't illegal, but that doesn't mean it was ethical. (mind you i'm purposefully ignoring the differences between trade marks, copy-right and patents) This of course can be taken as a metaphore, if the (game)engine is made uniquely from the original then it is its own device seperate from the other, even if the function/look(apart from brand recognition) is exactly the same. This was struck down in a law suit where Ford motors tried to make cars on their own(before they were big, it was an underdog taking on a giant). that meant anythign with 4 wheels and a combustion engine, regardless of how the engine worked or what the wheels were made of. It was patented so only people who paid the owner of said patent were allowed to create one. in other words you can't really patent a game, just the parts that make your specific game, like your logo, etc or the parts used to make your game(which are most likely patented by someone else and sold/is letting you use it).Īllowing the patententing of these simply lowers competition, and does not protect the creators efforts.Īnother example of this was the automobile. To explain, you can't patent gasoline, but you can patent the device that can make gasoline. that sort of patenting simply stops people from allowing to make their own inovations in the field. Originally posted by RiftWalker:there's a few thing going on how patents are there to ensure people want to work, but they don't understand that you can't patent a universal system, you can't patent the one-ness of the number one, and you can't patent what makes a pandemic game a pandemic game.
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